THE PLAYBOOK · IHAHOOO
How to play FreeCell
Start FreeCell by looking at the playing area and its controls. Build four suit foundations from ace to king. Keep the game area visible while you use its controls. Read the objective before making your first input. Look at what changes after your first action.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Focus on one rule
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Keep the objective visible.
Your goal
Build four suit foundations from ace to king. Use the instructions to see which actions move you towards it. Try to explain the aim in your own words.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Return to the rules if the result is unexpected.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Use the example as a guide rather than a substitute for reading your board. Check the stated objective.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
On this playing page, what is the goal of FreeCell?
For clarity: Build four suit foundations from ace to king.
On this playing page, how do I control FreeCell?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For this browser game, what example helps explain FreeCell?
Here is the relevant explanation: With two empty cells and no spare empty column, a group of at most three cards can move together.
For my first round, what should I watch out for in FreeCell?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
As a new player, what format does FreeCell offer?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Which play mode does FreeCell use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.